CommonEvent 7041
Name = "Bunny-chan: Talk"

  999([7041])
  ConditionalBranch([1, 805, 0, 0, 0])
    ControlVariables([805, 805, 0, 0, 1])
    Empty([])

  BranchEnd([])
  PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=75, @pitch=100)"])
  ShowPicture([5, "80_mob_bunny1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ConditionalBranch([0, 2331, 1])
    ConditionalBranch([1, 1143, 0, 10, 2])
      ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
      ShowText(["\\n<Bunny-chan>Hehehe, enjoy your time at the casino♪\nOr perhaps you're here to challenge me, instead...?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 11, 1])
      ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
      ShowText(["\\n<Bunny-chan>Right now, I'm doing my best to be the bright flower inside this cave♪ The casino's closed, but would you still like to have a match with me...?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
  ShowText(["\\n<Bunny-chan>We'll compete, not in a fight or a game of cards, but a battle fuck. If you beat me, I'll give you a fantastic accessory♪"])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([1, 805, 0, 2, 1])
    ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
    ShowText(["\\n<Bunny-chan>Oh, since you've already won against me, I have nothing left to give you. It'll still cost 50G if you lose, though."])
    ShowText([""])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
    ShowText(["\\n<Bunny-chan>If you lose, it'll cost you 50G...\nYou'll get more than your money's worth in pleasure, though♪"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
  ShowText(["\\n<Bunny-chan>So, how about it?\nI'll make you feel reeeeeeally good! ♪"])
  ShowText([""])
  ShowText([""])
  ShowChoices([["Battle Fuck Challenge", "Reconsider"], 2])
  When([0, "バトルファックを挑む"])
    ConditionalBranch([7, 50, 0])
      ConditionalBranch([0, 2331, 1])
        ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
        ShowText(["\\n<Bunny-chan>Ahaha, this is going to be fun! ♪\nNot here, though. Let's go to my room♪"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka leaves his companions behind and follows Bunny-chan to her room."])
        ErasePicture([5])
        ChangeMapDisplay([1])
        ChangePlayerFollowers([1])
        ControlVariables([57, 57, 0, 0, 629])
        TransferPlayer([0, 629, 9, 5, 6, 0])
        ShowPicture([5, "80_mob_bunny1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        Empty([])

      BranchEnd([])
      CallCommonEvent([7042])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
      ShowText(["\\n<Bunny-chan>Oh my, you're flat broke...?\nSave up 50G and then come challenge me♪"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 443, 0])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 2331, 1])
        PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
        ErasePicture([5])
        Empty([])

      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  When([1, "やめておく"])
    ShowTextAttributes(["mob_bunny1_fc1", 0, 0, 2])
    ShowText(["\\n<Bunny-chan>Ahaha, afraid you'll lose?\nI don't mind training you♪"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 443, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2331, 1])
      PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  ChoicesEnd([])
  Empty([])
